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Book Of Demons Update v1.05.211021-RazorDOX

Book Of Demons Update v1.05.211021-RazorDOX

Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!

Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers – Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements

Book of Demons is the first installment of Return 2 Games – a series of original mid-core titles, inspired by the early golden days of PC gaming.

Cards and Deckbuilding

It’s not a card game, but items, spells, and skills are all expressed as cards. The strategy lies in adapting your hand to each situation. Cards can be upgraded with runes and you can find many variants with diverse bonuses. Legendaries are the most epic but hard to acquire.

Tailored sessions with Flexiscope

Book of Demons respects your time. It features the Flexiscope engine which allows you to divide the game into sessions of any size. It even learns your pace of gaming and predicts the time to complete the next session.

Unique Mechanics

Simplified movement and fight mechanics is where Book of Demons differs the most from other hack & slash games. There is often not enough time to click-remove all of the obstacles such as monster shields, enemy spells, poison, or knocked cards, so timing, card selection and order of execution are critical.

Hack & Slash in the world of Paperverse

Book of Demons takes place in Paperverse, a world that exists entirely inside a pop-up book.
It’s a tale of good and evil about saving the world from the ultimate devilry. Sounds familiar? Inspired by the dark and gloomy atmosphere of the first Diablo game, Book of Demons is part tribute part parody of hack & slash classics.

Comfort of Gameplay

Many Book of Demons features were designed with gameplay comfort in mind. Points of interest are marked at the top of the screen and get revealed once you get closer. Your character leaves footprints, which can be used to track your way back or notice paths already visited without opening the map.

Challenging Endgame

On average it takes about 10 hours to complete the campaign with a single class, but maxing out a character and mastering all of the higher Freeplay difficulty levels and Quests takes much longer. The Roguelike mode offers another level of challenge with permadeath, restricted healing and even more obstacles to overcome.

Dungeons & Streamers

Book Of Demons Update v1.05.211021-RazorDOX


Requires ↓ :


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  • OS: Windows 7, 8, 8.1, 10
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes ↓ : Controller Support


No data on steam.


English*, Polish, French, Italian, Portuguese – Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish – Spain, Bulgarian, Korean
*languages with full audio support





Requires ↓ : Book_Of_Demons_v1.04.22689-Razor1911

Install Notes

Unpack, install and play
  LIST OF ALL UPDATES FOR - Book Of Demons v1.04.22689 -
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    Sarah Reply
    Oct 24, 2021 @ 16:02

    People who bought this (braindead kids) obviously dont expect anything more in the videogaming industry. Its done. Sadly, today’s videogaming industry is done. There are not decent games anymore, everything is garbage. And that is what people like today. Garbage. Be aware, in 20 years we wont have any single AAA game anymore. And in 40, videogaming industry will probably be extinct at that point. Because existing games will be so bad that it wont be considered videogaming industry anymore. Just a frikkin business to scam kids who dont have a clue what a videogame is. Everything will come to that lol. Waste two days in unreal engine making a videogame, and voila, sell it to steam and start making profit, no matter how bad the game is.

    Humans are a cancer, they should be completely wiped out of the face of this planet. And every generation that passes, they become even more stupid if thats possible. Today’s human brains are just attrezzo, nobody, specially this dumb new gaming generation doesnt seem to know how to use it lol.