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Dead Cells The Queen and the Sea Update 27.1-CODEX

Dead Cells The Queen and the Sea Update 27.1-CODEX
Jan
25

Battle your way through a rotten shipwreck, scale a burning lighthouse and confront your deadliest foe yet. If you manage to make it through all that, maybe you’ll finally get off this god-forsaken island…

This late-game content gives you an alternative to the High Peak Castle, Derelict Distillery and Throne Room biomes.

Infested Shipwreck: Fight through the claustrophobic hallways of a sunken vessel, while multi-legged eldritch abominations hunt you from the shadows.

Lighthouse: Ascend this soaring tower while fending off the relentless attacks of the Queen’s Guardians and outrunning the hungry flames rising from below.

The Crown: Try to get off this cursed island by lighting the beacon at the lighthouse summit. However, your past won’t let you go without a fight…

This DLC also gives you the usual extras:
– 9 new weapons, including a throwable shark, a trident and a pirate hook hand (eyepatch not included)
– a not-so-cute pet
– loads of outfits
– new enemies to bash


Dead Cells The Queen and the Sea Update 27.1-CODEX

SIZE: 61 MB

You need the following releases for this ↓ :

Dead.Cells.The.Queen.and.the.Sea-CODEX

1cloudfile.com, 1fichier.com, bowfile.com, clicknupload.cc, ddownload.com, doodrive.com, gofile.io, hexupload.net, krakenfiles.com, megaup.net, mixdrop.co, racaty.net, rapidgator.net, send.cm, uploadbuzz.cc, uptobox.com, workupload.com, zippyshare.com

https://filecrypt.cc/Container/9E3B17F79A.html


If you cant see the links press CTRL+F5

Minimum:

  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available space
  • Additional Notes ↓ : DirectX 9.1+ or OpenGL 3.2+

Recommended:

  • OS: Windows 7+
  • Processor: Intel i5+
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 500 MB available space
  • Additional Notes ↓ : DirectX 9.1+ or OpenGL 3.2+

Languages:

English*, French*, Simplified Chinese*, Italian*, German*, Spanish – Spain*, Japanese*, Portuguese*, Russian*, Turkish*, Korean*, Traditional Chinese*, Portuguese – Brazil*
*languages with full audio support

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Extract
Run setup.exe and install update
Copy crack from CODEX dir to installdir
Play

You need the following releases for this ↓ :

Dead.Cells.The.Queen.and.the.Sea-CODEX
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  COMPATIBLE UPDATES LIST FOR - Dead Cells The Queen and the Sea -
  • img
    D0kA Reply
    Feb 01, 2022 @ 14:44

    Hello! Thanks for repack this game with updates, but there’s an issue after defeating the Queen. After cutscene the game crashed with errors
    Here:
    (#605) BossRune4 must be have an BlueprintOnPick tag to be given at the end of the game!

    Called from cine.$Credits.__constructor__ (cine/Credits.hx line 293)
    Called from cine.queen.KillQueenCinem.~onEnd.4 (cine/queen/KillQueenCinem.hx line 81)
    Called from mt.deepnight.Tween.complete (mt/deepnight/Tweenie.hx line 179)
    Called from mt.deepnight.Tween.internalUpdate (mt/deepnight/Tweenie.hx line 230)
    Called from mt.deepnight.Tweenie.update (mt/deepnight/Tweenie.hx line 446)
    Called from mt.$Process._update (mt/Process.hx line 263)
    Called from mt.$Process.updateAll (mt/Process.hx line 227)
    Called from Boot.update (Boot.hx line 679)
    Called from hxd.App.mainLoop (hxd/App.hx line 161)
    Called from Boot.mainLoop (Boot.hx line 684)
    Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
    Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
    Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
    Called from haxe.$Timer.~delay.0 (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143)
    Called from haxe.$Timer.~__constructor__.0 (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76)
    Called from haxe.$MainLoop.tick (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174)
    Called from haxe.$EntryPoint.processEvents (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99)
    Called from haxe.$EntryPoint.run (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)

    Can you fix it? Pls!

3000
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