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Going Medieval v0.5.28.6-Early Access

Going Medieval v0.5.28.6-Early Access
Jun
13

STAKE YOUR CLAIM

In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

BUILD YOUR FORTRESS

Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY

This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS

Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY

Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.


Going Medieval v0.5.28.6-Early Access

SIZE: 302 MB

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UPDATE LIST:

    Not found

BASE GAME:

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
  • Memory: 8 GB RAM
  • Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: AMD or Intel, 4 GHz (AMD Ryzen 5 3600, Intel i5 8600)
  • Memory: 16 GB RAM
  • Graphics: AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon RX 580, Geforce GTX 1080)
  • DirectX: Version 11
  • Storage: 2 GB available space

Languages:

English, Simplified Chinese, French, German, Japanese, Portuguese – Brazil, Russian, Spanish – Spain, Korean, Polish, Turkish

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Extract. install. Play.
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  COMPATIBLE UPDATES LIST FOR - Going Medieval v0.5.28.6 -
MAIN GAME
UPDATE
    NOT FOUND !
  • img
    Leandro Martins Reply
    Jun 13, 2021 @ 10:04

    Hey everyone, we have our first hotfix (0.5.28.6) for Going Medieval live now.

    This hotfix is focused on fixes for crashes, with some other key notable things listed below:

    Various crash fixes are implemented throughout the game, caused by resource piles, room temperatures, roof spawning, building rotation, particle spawning, job panel, tooltips, & pausing production
    Fixed crashes caused by naming settlers and village with non-latin characters
    Fixed bug that caused dead settlers to get production experience
    Added run in the background option: Players can now choose whether they want to allow the game to run in the background when changing focus (ALT+TAB)
    Added a message when the player is trying to place a building somewhere where stability is 0. This also means that the message will appear when a player drags a wall off a cliff or tries to palace a wall on a spot with no stability
    Merlons will not be counted as wall anymore
    Fixed issue where music would get stuck on “one-note”

  • img
    Leandro Martins Reply
    Jun 13, 2021 @ 10:29

    Copied from Steamworks, the text above.

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