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GTTOD Get To The Orange Door Sticks And Stones Part 2-DINOByTES

GTTOD Get To The Orange Door Sticks And Stones Part 2-DINOByTES
Nov
25


Get To The Orange Door is an intense parkour platforming FPS set in an 80’s-inspired retrofuturist world. With a mix of classic and modern first person shooter mechanics, launch yourself gun-first into a neon synthwave virtualscape as you wall run, slide, clamber, and dash around each level at supersonic speeds.

  • A modern take on classic FPS mechanics
  • Multiple modes to play and master
  • 38 unique weapons, all with alternative fire modes
  • A rad synthwave soundtrack, guaranteed to be heavy on the bass

GTTOD is still in active development. Things change every day, so if you’d like to keep up with what is being added to the game, come on down to the Discord or Subreddit and chat with us!


GTTOD Get To The Orange Door Sticks And Stones Part 2-DINOByTES

SIZE: 753 MB

GTTOD Get To The Orange Door Sticks And Stones Part 2-DINOByTES.torrent


SINGLE LINKS

1cloudfile.com, 1fichier.com, bowfile.com, clicknupload.cc, dailyuploads.net, ddownload.com, doodrive.com, gofile.io, krakenfiles.com, letsupload.io, megaup.net, mixdrop.co, pixeldrain.com, racaty.net, rapidgator.net, onedrive.live.com, uptobox.com

https://filecrypt.cc/Container/CE3C84EF16.html


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UPDATE LIST:

    Not found

BASE GAME:

Minimum:

  • OS: Windows 7 and up
  • Processor: 7th Gen Intel i5
  • Memory: 4 GB RAM
  • Graphics: Intel Integrated Graphics 4000
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: A 1992 Gravis Ultrasound
  • Additional Notes ↓ : This was the weakest PC I was able to test on, and it ran fine on High settings

Recommended:

  • OS: Windows 7 and up
  • Processor: AMD FX 8320 Eight-Core Processor
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 200 Series
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Intel High Definition Audio
  • Additional Notes ↓ : This is what the majority of the game was created on.

Languages:

English

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