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Return Ace-DARKSiDERS

Return Ace-DARKSiDERS
Mar
26

Game overview

Your bullet is my bullet!
It’s up to you to avoid it, such as being hit.
A unique rule-reversing Shmup "Return Ace" that hits the enemy’s army and boss with a barrage from the front.

By the time he woke up, the situation had already been decided.
He was given neither more power nor a sturdy body.
It is the "power to return" everything.
The battle began, guided by someone’s voice, without even determining his identity and desires.

We have adopted a unique game system because we aimed for an unlikely Shmup for playing.
The main character has the following abilities.

"Absorb"
Basic ability to absorb, register and shoot back enemy energy bullets.
Since it stores energy for shooting, it is essential to be hit and it is also the starting point of various attacks.
Be aware that if you exceed the allowable amount, it will overheat and become defenseless.

"Hacking"
Ability to hack enemy planes and turn them over.
Effective only against enemies in the air and physically guided bullets, it consumes a lot of energy but can be an ally in an instant.
Suitable for dealing with troublesome enemies and defending against physically guided bullets.

"Rolling"
The ability to temporarily become invincible and bounce off physical contact, including physical ammunition.
Energy bullets are offset by the kinetic energy of the aircraft, and shooting becomes a strengthening bullet during use.
Be careful as it is easy to lose to high-powered energy bullets and energy bullets that come into continuous contact.

There are four difficulty levels: Full Tune Up (Level1), Prototype (Level2), Wanted (Level3) and World Ruler (LevelMAX).
Each has a different story, BGM arrangement, aircraft abilities, enemy strength and combat routines.
You can change the difficulty level at any time except when the score for clearing the game is confirmed.
The story is also equipped with auto and skip functions, so you can concentrate on the Shmup part.


Level 1 displays the green gauge for aircraft acquisition.

Level 2 displays a purple gauge that fires physical bullets at 100% energy consumption.

Level 3 displays the red gauge of attack power that increases with the number of enemies and approaching the boss.
Level MAX shows all gauges.

The title obtained by playing when the game is cleared is displayed.
Titles can be obtained by playing at any difficulty level except for one hidden.
The title has useful abilities suitable for the content, and if you collect it, you can significantly strengthen your own machine.
Highly scored and difficult titles come with powerful abilities to rethink the play itself.

You can access the online ranking by pressing the Pause key (Esc) on the title screen.
Three types of games, "Story Mode", which you can play until the end, "Random Stage", which is a one-stage game that requires luck, and "Boss Rush", which is an endless endurance game, are displayed up to 50th place.

-Register the bullets absorbed when the energy is 0%.
If you want to use another bullet, avoid absorption and consume it by shooting, hacking, and rolling.
-Energy bullets have various elements such as power, energy efficiency, range, and strength relationship.
The effect of strengthening is different, so please try to find the one you like.
-Key binding can be done in the config.
This game uses shooting, absorption, hacking, rolling and 4 buttons, and there are many operations.
It is recommended to play with comfortable settings.
-You can also attack the boss by using rolling. When you hack into the boss …?

-Since the hidden title is difficult to obtain, it is designed so that it will not be reset by the reset function.
-Here are some recommended titles with particularly excellent abilities.

"destroyer" You destroyed over 80% of the general enemy.
Increases the power of weapons.
"eliminator" You destroyed all common enemies.
You can use the return area and return bomb.
Disables physical bullets and reflects passed energy bullets. Weapon level becomes bomb.

"commander" You fought switching weapons three more times.
When absorbing while stopping, pressing rolling will convert energy to weapon level.
"resistance" Rebelled over 20 aircraft.
Aftermath occurs in hacking.
"assault finish" You defeated the boss by rolling.
When killing an enemy by rolling, damage the surrounding enemies.
Energy consumption offsets the slowdown of energy bullet collisions.

The retail version also unlocks other abilities.

-There are 4 hidden bosses that appear under the sortie conditions on the random stage.
If you defeat everything and meet certain conditions with a boss rush …?

Method of operation


1: Shoot (decision) Default key: Left Shift key Fixed key: Enter key
2: Absorb (decision) Default key: Z Fixed key: Right control key
3: Hacking (cancellation) Default key: X Fixed key: BackSpace key
4: Rolling (cancellation) Default key: C Fixed key: Right Shift key
Red, yellow: Fixed function
Blue: Changeable function

If you use SteamInput, it will be displayed as Steam xxx.
In this case, it works with the settings of the Steam client, so there is no need to set it in the game.

Notice!

2022/03/25
– Corrected so that titles and abilities can be confirmed from the beginning
– Improvement of energy gauge around own machine

2022/03/24
– Upward revision of weakened rolling
– Corrected the remaining aircraft + upper limit to 5 when retrying.
– Fixed so that the initial keyboard binding is applied when the connection controller of SteamInput becomes 0.

2022/03/23
– Fixed the problem that movement is stiff
– Added restart function
– Added the function to increase the number of remaining machines, which is the same as the number of retries

2022/03/21
– Fixed minor bugs related to tutorials
– Corrected auto shot and auto absorber functions
– Addition of effect when 100% is exceeded
– Further correction of inertia
– Demo version also supports Steam Input

2022/03/20
– Fixed an issue where the tutorial did not work
– Added tutorial content
– Fixed an issue where the shot button judgment would be invalid when re-registering a weapon during play.
– Implemented auto shot and auto absorber functions
– Added two gauges and overheat limit display around the aircraft.
– Upward revision of invincible time
– Simplification of inertial elements and adjustment of high-difficulty reinforced bullet specifications
– Release 5 title abilities in the demo version (listed on the store page)
– Ensuring compatibility of save data from the demo version to the product version


Return Ace-DARKSiDERS

SIZE: 410 MB

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UPDATE LIST:

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BASE GAME:

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: windows7 or later
  • Processor: 64bit, include SSE2, intel i3 or AMD Ryzen3 or more
  • Memory: 1 GB RAM
  • Graphics: intel UHD Graphics 620 or AMD Radeon R7 or more (Passmark : 1000 over)
  • DirectX: Version 10
  • Storage: 520 MB available space
  • Sound Card: Stereo Mixer

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: windows7 or later
  • Processor: 64bit, include SSE2, intel i3 or AMD Ryzen3 or more
  • Memory: 1.5 GB RAM
  • Graphics: Intel Iris Pro 580 or RADEON HD 5850 or more (Passmark : 2000 over)
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: Stereo Mixer

Languages:

English

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